In this player submitted blog post, we offer a short Kick Starting guide to help out new players...
If you are new to the game or just returning, this quick Faq Guide could help you achieve your dreams for dominating even the best of players. If you have more questions, please check out the Forum. This has many more questions that are answered by many players. If no-one responds, just go to the global chat and ask. Without further a-due, lets jump in.
Take a look at the Forge window in Paw Menu. Every time you upgrade your WWL, FWL, AV, etc. you use a item called C-Mods. Those only upgrade by .1. Legendary C-Mods upgrade by .9
When upgrading using C-Mods, you have a limit. You can only upgrade .1-.9. So if you want to get to 1.0, you need to go up by ten (which is another unit). Thats where the compiler comes into play. It compiles to the next whole unit (1.0, 2.0, 3.0 are all whole units).
Simply go to any NPC (NON-PLAYER such as Wells Fargo, Area 51, and Cisco) and type the following command: "SCAN"
This will automatically scan for Cmods and Compilers. If successful, you will get a message saying "Found (X) C-Mods and (X) Compilers." If the scan was unsuccessful, it will say "Found 0 C-Mods and 0 Compilers." You can view your C-Mods and Compilers in your inventory (PAW>Next Page>Inventory)
Go to your rewards window. Most loot crates give you a number of C-Mods and other rewards
3. Faction Wars
If you even know what a faction war is, you know its tough and gruesome. At the end of the war your faction may or may not reap rewards. If you do reap rewards, you will most likely gain C-Mods.
The answer is simple. You don't join/choose. You are randomly assigned to a faction at the beginning of each faction war.
1. Log into a bank of you choosing
2. Do "account -help" in terminal for your account options.
3. Use "account new"
You can obviously manage your accounts in the banking tab. Voila
1. Their ip
What I mean by this is actually logging onto the player and patiently waiting. Watch them do transactions. Their bank account will show as a log. Then just run it like a bank mission to find the password etc.
2. On a Bank
Log into a bank and wait for a player to make a transaction. Repeat above process.
The likeness means how many characters match with the actual correct password.
Lets say you pick "ball". answer = bake / likeness = 2 "ball" has 2 matching characters in the same spot with the answer (ba). Lets say you pick "abek". This time likeness = 0 since no characters match the same spot despite having the exact letters as the answer.
I know its a little difficult to understand, but you'll get the hang of it.
The nice thing about the Slavehack 2 GUI is that it has built in Drag-n-drop opportunities.
1. Open Files
2. Go to Hard Drive
3. Grab/Left Click Hold on the file
4. Drag to "External"
Tor is disabled because it wasn't working correctly. The logs were not registering appropriately.
To assign slaves for i.e ddos missions (not for RCE Source missions) you need to upload and install the program you wish to assign to a slave and if you do not have any other viruses that need to be installed (vddos, miner, spamware, and trojan) will be assigned automatically but if you do have a different virus installed on a player/npc you have to open the Slaves tab (Click on the bottom left paw then use the arrow until you see "Slaves" then click that to open it) you can scroll to the IP you want to assign the virus to if it is highlighted in blue if it is active but if it's highlighted orange then it is not active, if a virus is already active you have to click "None" then click the desired virus (Note: you cannot have two active installation viruses on anyone at any given time) after that, the desired virus should be installed
If you've reset your IP but still being hacked without logging into anything/anyone you most likely have a Trojan or spyware in your system, you need a equal or greater Antivirus than the Trojan but you can just rm the spyware.
Trojans give the person who made them your IP without letting you know whenever you reset and can disguise themselves as normal software such as (Waterwall, Firewall, Pulse, Antivirus, Spyware, Teddy, DDoS, Miner, rDDoS, and VMaker)
Spyware gives the person who uploaded it to you your IP in their logs but lets you know you are being tracked in your logs
If all else fails, type format hard drive then type recovery and then reset
These are just some of the questions people have in the game. Refer back to the Forum for more content
Thanks to the following people for their help:
ManicMo, mmcracraft26, haxer, Carnia, L_u_n_a, 3XTERM!N8, Punisher_smith, bobtheleaf, MrBurnzz
-The Slavehack Team
We’re proud to announce what we like to call the Sentiment System. We also did a complete overhaul to the forum. We also have some reports from the new Report Request section as well...
As you might of noticed, there is a new bar in your slaves window that shows the NPCs current disposition toward you. This system has been implemented in order to give high level and new players alike a reason to continue to do missions even long after they have hit a high enough prestige that they stop receiving benefits (as of the time of this writing that is prestige 31). This sentiment system is intended to reward long term play and is by no means intended to be completed within a short time period. As such you will receive substantial rewards for having achieved a high disposition with a particular NPC.
While this will give you great rewards by aligning yourself with particular NPCs there is also a downside. As you know with missions there is always a target. This target will not be pleased with you hacking them, stealing their files etc. This will cost you sentiment with them. So if your looking to max out your sentiment with a particular NPC it may be worth the Rep loss if the particular mission targets an NPC that you are looking to max out your sentiment with.
There are 50 Ranks of Negative Sentiment and 50 Ranks of Positive Sentiment Each with their own Adjectives.
The Forum has received a complete and total overhaul. This will host a FAQ section, as well as a focal point for the community to receive questions, bounce ideas off each other and develop better in game relationships. While this is a player vs player game we can honestly say that the community that surrounds this game is one of the brightest and most inventive group of people we’ve come across and we thank you all very much for your support.
Check out the forum here: https://www.slavehack2.com/forum/
On the last content update we released a Submit Request section, and this has been a great success. We’ve removed A TON of bugs and received plenty of fantastic ideas and really has become a vital part of the upkeep of the game. Here is a list of player submitted items that have been resolved / added.
Thanks to the following players for their reports:
ManicMo, MrBurnZZ, BitFlip, Past343434347890, Sneak_E_One, ___________________, Cyber_1nj3ctor, Carnia, Hi_Guys, RoJah, ProperPublius, PR0PH3CY
We encourage you to please continue to report those bugs as you find them.
-The SlaveHack Team
This week has definitely been one for the history books, We have fixed a metric ton of bugs and potential exploits, We solved the mystery of the 40x rep boost! We got a brand new chat for you to speak your mind. Stay awhile and listen...
We’ve got a ton of fixes to share with you, but before we do so i want to draw your attention to perhaps the most important thing that’s been added to the game this week. As seen in the picture below. In the paw menu under SlaveHack you will find a report issue button. From this point forward we will only be addressing issues that are submitted through this form. This keeps everything organized on our end and makes issues easier to track and manage. So if you do come across an issue, please submit it using this new form. After submission, you will be given a link where you can keep track of your submitted issue.
Now, for the exciting part! Any legitimate bug/exploit that gets submitted through this claim form and gets a true resolution. Will earn the reporting player some of the new Strategy Boosts that will be added to the game in the coming weeks. So report those bugs! Help us keep slavehack bug and exploit free. We pay better then any exploit will, we can assure you!
Since the addition of the report issues button we have resolved the following issues:
Chat has been given a complete overhaul and the days of /w are dead. We now have a complete direct messaging system that allows you to add/remove players to your “buddy list” and have private conversations in peace. So now you can plot your vengeance for that last DDoS with your friends without worrying about chat failures
We have decided to implement a system that removes some of the in-active slaves from users slave list this gets rid of some of those infinite mining machines on players who have not been active in several months. The specifications of the Operation: Dead Slave are as follows:
Players with a last action of 3 months ago or more now reset their IP Address
-The SlaveHack Team
Bounties have been the talk of the town the past few days! We detail the changes made and some of the reasoning behind this! We’re ready to release the inner workings of the Trojan. Teddies for all, and the coveted GoldenTeddy...
We’ve got A LOT of ground to cover today and We couldn’t be more proud to have such exciting features to bring to this wonder community, So without further adieu let’s start with what has been the largest point of discussion this as of this writing
We appreciate the community reaching out with their concerns and we have taken in everything you all have brought to us we’ve weighed each point carefully in endless discussion and we are confident that the limitations we’ve made to this system will allow fair use of this feature as well as prevent abuse. As you all know we are willing to make changes when necessary if a system becomes “un-fair” or unbalanced.
A few quality of life changes:
We are very proud to announce as a gift to our wonderful community the ability to create teddies has been granted to the entire player base!
Anyone who previously activated the "25 Viruses" reward now has the ability to create a special Teddy Virus: golden
We left trojans as a mystery for quite awhile and let you all figure out the secrets of how they work and what they are capable of. Just in case you all missed anything here’s the details of how they work:
We've got plenty more content coming your way so keep your eyes open for it.
Happy New Year!
-The Slavehack Team
Trojans are back! RCE has gone live; Get your slaves out there! Bounties balance tweaks and much more to come...
We have made some balance changes to higher wanted levels as we found the permanent ip tracking at higher levels was too much of a con. This discouraged people from DDoSing as much as they might want too. With the implementation of this change as well as decay we feel like bounties are in a much more balanced position.
We’re proud to announce that the Tier Files that are necessary to send your slaves out into the world were recently added as an award for those who qualified for prizes in the faction war. With those Tier Files you can get your slaves out there and earning for you!
We’re excited to announce we have added some new software to the game which will add a new element of deception. Gone are the days where you could trust a software is what it says it is. We have also added a countermeasure to an old favorite defensive software.
Like any other virus Trojans have an installed and uninstalled form.
We love exploration and experimentation and we know you all do too, so the specifics on the functionality are gonna be kept a secret for now. Get out there and experiment to see how they work for yourself!
The Network Bypass (network packet injector) combats the Intrusion Protection System mechanic that had been introduced to the game awhile ago. Having a Network Bypass will disable your targets Intrusion Protection System allowing you to skip the mini-game and clear your tracks faster!
A few days ago we hopped into game chat and brainstormed with you all about what features you all would like to see added! I just wanted to list some of those out because we had some fantastic innovative ideas and we couldn’t be more grateful to have such a great community surrounding our game! Here’s what we came up with:
New viruses that could be built in segments with infinite possibilities. However, are only one time use. For these new viruses we we’re looking at format something like this:
Infection type>Payload>Payload2>Persistence. An example of this format might look like this: Trojan>Delete Firewall>Delete Waterwall>Lasts 1 hour
So in this example if a player downloaded this Trojan it would continually delete their Firewall and Waterwall no matter how many times they restored it until the virus finally expired.
These viruses are going to be expensive to create and time consuming to “bake”. As such, these viruses will not be removable with anti-virus of any kind. As this is just in the idea stage there will be tweaks to this idea. Keep an eye out for Zer0 Days coming soon!
We’re excited to keep releasing new content for you guys! Keep the ideas coming!
-The SlaveHack Team
2019 was a crazy year for SlaveHack. As we welcome in the 2020s, let’s look at some of the recent changes and improvements...
With the addition of clans in the past year we have added a fully functional bounty system.
As of the time of this writing bounties work like this:
*To prevent stagnation on the bounty board and keep those DDoS fights happening, we have implemented a decay of 1 level per 24 hour period. We found that not having a way to clear your bounty without being hit made for a bad gameplay loop.
The newest gameplay element we are proud to introduce is RCE; This provides another outlet to use your slaves in new and creative ways.
Slaves have been taken for granted and they are starting to speak up. They want everyone to know that they’re not just some hit you install viruses on, but strong assets as well and their experience is valuable. Leveling up your own mini army has never felt so good!
There are plenty of new things in the works for your hacking pleasure! This is the first of many blog posts so keep your eyes open for more!
-The Slavehack Team
A short list of bug fixes and small updates to kick off this new update...
Well that is all I have for now!
Is there something that we missed of something you would like to see? This is why there is an Add Comment section below. Let's hear what you have to say.
There are a gaggle of new updates. That's right, an entire gaggle. Check out what we got along with a bunch of enhancements / fixes / features...
Well that is all I got for this one!
Is there something that we missed of something you would like to see? This is why there is an Add Comment section below. Let's hear what you have to say.
Slavehack Legacy was released on March 4th, 2018. How have things been going so far and what sort of feedback did we get?...
The Slavehack Legacy release went off without a hitch! We immediately saw a nice influx of players open up Legacy and simply fall back in to those old memories of playing this 12 year old game! So, how is it going after the first week? Let's check out the leaderboard on Slavehack Legacy and see who is on top to start:
Slavehack Legacy Leaderboard
The user bobokev really started off well and took an early lead. He has been battling against the user BornLiveDie for the top spot on the Slavehack Legacy leaderboard.
Reception has been pretty well for players coming from Slavehack 1, however the pace is a tad bit slower for players who have never played Slavehack 1 before, so we noticed a trend where Slavehack 2 players who never played Slavehack 1 try Slavehack Legacy for only a short bit of time before reverting back to Slavehack 2. This was to be expected however.
Slavehack 2 donation rewards carried over to Slavehack Legacy as well allowing players to unlock some nice features in Slavehack Legacy. Take a look at these below:
Overall, Slavehack Legacy seems to run faster than Slavehack 1 which provides players with a nice baseline to succeed in the game at a much faster rate. We also added a few easter eggs and achievements in to the game to allow a small bit of fun for players making the switch over to Slavehack Legacy.
Slavehack Legacy can be accessed in-game in 2 different ways. The first way is to click and then select the icon , this opens the full Slavehack Legacy game in the current browser tab. The second way allows you to access Slavehack Legacy from a window inside Slavehack 2. To do this, find your way to the Slavehack NPC and find the software named Slavehack Legacy and download it. You can then run the software from your File Explorer by clicking and then finding and clicking the file name. You can always just click this direct link as well to open up the Legacy edition: Slavehack Legacy
Have you played Slavehack Legacy yet? Let us know what you like or hate about it down in the comments.
We are celebrating the release of Slavehack Legacy coming on March 4th. Check out the fun happening this week...
Starting ... well right now, all players can earn Triple Reputation points normally earned for completing missions! Saddle up the 12 pack of RC Cola® and dozen bags of Funyuns® because the time to pretend like you are James Bond is right now!
Also! You can now perform DDoS Attacks 3 times quicker this week as well! Keep them IP Resets handy this week as those clever attackers are going to be looking for a sweet target.
Come join in the action @ Slavehack 2
We have 5 new really great features for Slavehack 2, along with some feature improvements and bug fixes! Take a look...
I certainly hope you like the new features so far and if you have any suggestions then feel free to leave it in the comment section below by clicking "Add Comment?".
Hey there everyone. Let's take a look at a few Pro-Tips from our friends in the eXcision clan...
When you play Slavehack 2 long enough, you certainly pick up a set of traits and shortcuts. You also see updates as they become live, so there may be some things you are not aware of that you can do. These are called "Pro-Tips". Let's take a look at some of these Pro-Tips brought to you by the eXcision clan.
Alternate Malware Creator Levels:
By default, the Malware Creator will create Malware and Viruses as level 1.0. It is actually possible to specify any level less than or equal to the level of the Malware Creator. This is great when your target has a low amount of disk space or maybe you want a shorter upload time. Check the terminal command "make" to see help on using this command more efficiently.
It is definitely easy to just upload a miner virus and wait for that sweet collection time however, you can actually reduce collection time and optimize your maximum benefits. The first thing is that the calculation on mining payouts is dependent upon the amount of CPU that a target has. Secondly, the maximum benefit is determined by the other mining viruses on the target. Let's see how this works below:
The game features a built-in Notepad which can be found from the Menu. The reason why eXcision recommends using the Notepad over in-game text files is simply because an attacker can not read your Notepad. As an added benefit; The Notepad will automatically save what you type in to it.
As you progress in the game will earn Prestige Benefits which make the game a little more easier for you. Here is a lok at the some of the benefits as you prestige that either increase or decrease depending on the progression ability:
Always keep these in mind as you prestige, since noticing something like a decreased Whois Cost is a massive benefit to pay attention to.
Those are definitely a great set of Pro-Tips by the eXcision clan and Stvorms so be sure to drop him a line in the game chat next time you see him. Do you have a Pro-Tip that you think we should add? Let us know in the comments below.
Certainly 2017-2018 has been a long and wild ride, let's take a look at some game statistics...
When we first decided to release Slavehack 2 we really did not expect as much of a player base as we got. I have to say, that some of you should probably take breaks from time to time! Let's gander at some numbers we happened to gather from the games database and other various long boring log files we formatted to be less boring!
It has certainly been a busy time over these last few months as you can see from the statistics above. We still have a long road to go in the development process and we certainly appreciate all of the players who take the time to play our game!
Was there a statistic not provided that you would like to see? Let me know in the comments below.
Hey there Hackers, Crackers and Script Kiddies. We have a list of things new for 2018...
2017 was certainly a big year for Slavehack 2 in the Online Hacking Game genre. Slavehack 2.01 was released on July 9th, 2017 with a rocky set of bare features for players to kick at and break. Since then we have seen tremendous growth not only in playerbase and interactivity, but in development as well.
Since that time we have seen great additions, like faction wars, missions, complete improvement rewrites of entire features, a new rewards system, loot crates, NPC API's, a brand new live chat system, a ton of new in-game software, collectible items, etc. The list goes on. We have also seen some downsides as well, like Rey breaking from development to focus on work, server attacks, bots, cheaters, spammers, etc. Through those good times and bad times, you, the players, stuck with us. We will always be here for our playerbase!
With the re-release of Slavehack 1 coming to the Slavehack 2 server we will see some awesome old school gameplay happening with our playerbase. This re-release intends to be exactly like the original except the ShoutBox replaced with the Slavehack 2 Live Chat and some much needed old bug fixes. This is definitely going to be a favorite of the Slavehack fans who played the original and want to get back to a simpler gameplay style with a more relaxed feel. This released is planned for March 4th, 2018.
Clans are going to be making a come back this year in Slavehack 2. A feature for Clans is definitely a highly requested fan favorite. You will be able to join Clans of your friends or strangers and help get your new clan to the top of the leaderboard, or even join Clans of your enemies to destroy their infrastructure. Players will be able to create new Clans as well. Clan Wars is definitely going to be a big part of 2018 as we move in to more team styled missions and activities so get ready to have some fun there.
As we cruise through the new year, players will be seeing a lot more virus and malware types coming along for the in-game software. More interactions between players is key and builds momentum and a bit of tension so adding these new items will definitely be a part of the game plan. Keep a look out throughout the year for these as they become available.
We have all seen these really good ideas on the Forum and 2018 is the year these are going to start getting implemented. If you put an idea on the forum and wondered where the feature is, then chances are you are in for a happy surprise this year as we expand more in to creating player recommended features to expand gameplay even further and allow for some awesome new features to come from that.
That's right. Battle head to head with other Factions to earn awesome rewards and benefits with Faction Wars this year as well. The top Faction in a Faction war gets a special prize along with even more special prizes for the top players of each Faction, so be ready for some hot Faction Action coming in 2018.
As most of you already know this can never be a complete list, as we add stuff to the game all the time and improve game dynamics and existing features as well, so these highlights are just a few things out of the many new awesome features coming in 2018!
Did I leave anything out? Should your idea be on the list? Let me know down in the comments below.
This is the initial blog post after development of the blog...